The most recent update to Maze Escape allows for tilt/orientation control of the ball, smoother gliding along walls, and switching out your own pictures with the default picture of the ball. The speed of the ball seemed a little too fast, so I fixed it in a minor update. I plan to allow the user to adjust the speed and sensitivity of the ball in a future version. I may make the physics more realistic, too.
For now, look forward to saving mazes and looking at high scores.
Saturday, September 25, 2010
Monday, September 20, 2010
Introducing: Maze Escape
I just published my second game for the Google Android. In Maze Escape, you can navigate through a random 2D maze between 5x5 and 100x100 squares. Maze generation is a little slower with larger mazes, but not much.
I tried to put a lot more into the game than you'll initially see. I plan to add some of those features in the next release: more options, animations, and elements of gameplay.
Here's a screenshot of Maze Escape:
I tried to put a lot more into the game than you'll initially see. I plan to add some of those features in the next release: more options, animations, and elements of gameplay.
Here's a screenshot of Maze Escape:
Sunday, September 5, 2010
Getting into Android Development
I will post in this blog the details of each of my programs and updates I make to them. If you need help or support, or if you find a bug, you can comment here for a quick response.
My first application is Tic Tac Toe, published on the Android Market one month ago. Tic Tac Toe received a decent reception, so I decided to expand its functionality and style. A recent update broke compatibility with Éclair and Cupcake, but I fixed Éclair last night and Cupcake today.
I'm working on a second application, although I won't release the details just yet. I plan to make it fun, creative, and stylish.
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