Saturday, September 25, 2010

Maze Escape Update

The most recent update to Maze Escape allows for tilt/orientation control of the ball, smoother gliding along walls, and switching out your own pictures with the default picture of the ball. The speed of the ball seemed a little too fast, so I fixed it in a minor update. I plan to allow the user to adjust the speed and sensitivity of the ball in a future version. I may make the physics more realistic, too.

For now, look forward to saving mazes and looking at high scores.

Monday, September 20, 2010

Introducing: Maze Escape

I just published my second game for the Google Android. In Maze Escape, you can navigate through a random 2D maze between  5x5 and 100x100 squares. Maze generation is a little slower with larger mazes, but not much.

I tried to put a lot more into the game than you'll initially see. I plan to add some of those features in the next release: more options, animations, and elements of gameplay.

Here's a screenshot of Maze Escape:

Sunday, September 5, 2010

Getting into Android Development



I will post in this blog the details of each of my programs and updates I make to them. If you need help or support, or if you find a bug, you can comment here for a quick response.

I only recently tried my hand at Google Android. I already know Java, C++, and PHP, but learning how to use Android's API is a whole new experience. I enjoy new experiences and I enjoy making new things - new artwork, new programs, and new works of literature.  I hope to make this happen through my work with Android.


My first application is Tic Tac Toe, published on the Android Market one month ago. Tic Tac Toe received a decent reception, so I decided to expand its functionality and style. A recent update broke compatibility with Éclair and Cupcake, but I fixed Éclair last night and Cupcake today.


I'm working on a second application, although I won't release the details just yet.  I plan to make it fun, creative, and stylish.